Bulletin

Round 67 signups are open!
Click HERE to signup or HERE to login.

Dates

  • Round 67 Ticks End: Friday 15th July 2016
  • Round 67 Havoc Ends: Thursday 28th July 2016
  • Round 68 Signups Open: Friday 29th July 2016
  • Round 68 Ticks Start: Friday 5th August 2016
  • Round 68 Ticks End: Friday 23rd September 2016

Who's Online

  • Round 67 - Shames of the Past: 87

Latest Tweets

  • 20 May: Round 67 - Shames of the Past signups are now open! Signup at https://t.co/SUTUEHNRT2. Ticks start 27th May.

  • 8 Apr: RT @SpaceX: The 1st stage of the Falcon 9 just landed on our Of Course I Still Love You droneship. Dragon in good orbit https://t.co/SYyUCDâ

  • 8 Jan: Round 65 ticks are due to start in less than 50 minutes! Not got your planet yet? Login if returning player at https://t.co/Zp28b19pu0

  • 1 Jan: Happy new year everyone! Round 65 signups will be open shortly, stay tuned for details.

  • 9 Oct: Round 64 Signups have opened! Ticks start Friday 16th October. Signups at http://t.co/an1F8W834b

2 Week Update

Well, it's been 2 weeks, so I feel obliged to update.

Unfortunately I've been quite busy in real life and so have been somewhat limited in the time I can spend on PA at the moment - a few people may notice my mobile phone posts from the train on the way to/from work.

However, I'm happy to report that integration of the new IRC client is going well, and I should be able to do basic integration testing on Saturday.

On the issue with new users being killed, for next round I'm likely to implement a combination of having production count slightly towards score, a variable cap rate and introducing bots at tick 0 (perhaps more bots, too), and making them slightly more intelligent.

Disband is still a tricky issue, and I've disbanded a few of the very small galaxies that were almost empty, though still not that many.

I'm looking with interest at blueemu's new design. Once finished, there's still a number of issues (including implementation) to be resolved, but hopefully these will be discussed this weekend. Based on that, we can see how likely it is to get the graphics implemented for next round.

I'm also going to try and migrate this blog over to our portal when I can; only I've forgotten my password and so will have to hack myself a new one when I have time.

Edit: as you can see, I've now migrated and all future updates will be here!