Bulletin

2016 Winter Round signups are now open!
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Dates

  • Round 69 Ticks End: Friday 2nd December 2016
  • Winter Round Signups Open: Sunday 4th December 2016
  • Winter Round Ticks Start: Friday 9th December 2016
  • Winter Round Ticks End: Friday 23rd December 2016
  • Round 70 Signups Open: Friday 30th December 2016
  • Round 70 Ticks Start: Friday 6th January 2017
  • Round 70 Ticks End: Friday 24th February 2017

Who's Online

  • Round 69 - Shattered Time: 155
  • Winter Round 2016 - Let it snow!: 71

Latest Tweets

  • 3 days ago: 2016 Winter Round signups are now open! Ticks start 9th Dec. Signup at https://t.co/RtpuW8p7gj

  • 7 Oct: Round 69 - Shattered Time signups are now open! Signup at https://t.co/an1F8W834b Ticks start 14th October.

  • 29 Jul: Round 68 - The Harvest signups are now open! Signup at https://t.co/CpLfRbZE3g Ticks start 5th August.

  • 20 May: Round 67 - Shames of the Past signups are now open! Signup at https://t.co/SUTUEHNRT2. Ticks start 27th May.

  • 8 Apr: RT @SpaceX: The 1st stage of the Falcon 9 just landed on our Of Course I Still Love You droneship. Dragon in good orbit https://t.co/SYyUCDâ

2 Week Update

Well, it's been 2 weeks, so I feel obliged to update.

Unfortunately I've been quite busy in real life and so have been somewhat limited in the time I can spend on PA at the moment - a few people may notice my mobile phone posts from the train on the way to/from work.

However, I'm happy to report that integration of the new IRC client is going well, and I should be able to do basic integration testing on Saturday.

On the issue with new users being killed, for next round I'm likely to implement a combination of having production count slightly towards score, a variable cap rate and introducing bots at tick 0 (perhaps more bots, too), and making them slightly more intelligent.

Disband is still a tricky issue, and I've disbanded a few of the very small galaxies that were almost empty, though still not that many.

I'm looking with interest at blueemu's new design. Once finished, there's still a number of issues (including implementation) to be resolved, but hopefully these will be discussed this weekend. Based on that, we can see how likely it is to get the graphics implemented for next round.

I'm also going to try and migrate this blog over to our portal when I can; only I've forgotten my password and so will have to hack myself a new one when I have time.

Edit: as you can see, I've now migrated and all future updates will be here!