Bulletin

Round 71 signups are now open!
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Dates

  • Round 71 Signups Start: Friday 10th March 2017
  • Round 71 Ticks Start: Friday 17th March 2017
  • Round 71 Ticks End: Friday 5th May 2017
  • Round 71 Havoc Ends: Thursday 18th May 2017

Who's Online

  • Round 71 - No Cloaks, Just Daggers: 329

Latest Tweets

  • 7 days ago: Round 71 starts tonight, don't forget to join!

  • 10 Mar: Round 71 - No Cloaks, Just Daggers signups are open! Sign up at https://t.co/jMD3ougsJQ

  • 4 Dec: 2016 Winter Round signups are now open! Ticks start 9th Dec. Signup at https://t.co/RtpuW8p7gj

  • 7 Oct: Round 69 - Shattered Time signups are now open! Signup at https://t.co/an1F8W834b Ticks start 14th October.

  • 29 Jul: Round 68 - The Harvest signups are now open! Signup at https://t.co/CpLfRbZE3g Ticks start 5th August.

Round 18

Firstly, I'd like to apologies on behalf of the PA Team for the lateness of this announcement. While most of the information that will be announced here is available, we've not yet made it totally clear and announced it.

The round starts Friday, 7th July at 20:00 GMT.
It ends on Friday, 1st September.

Stats are now final. They are located at http://www.planetarion.com/manual/stats/game.
The alliance score system used next round is described (and discussed)here.
It is similar to last rounds system, and can be summed up as follows: when a planet leaves an alliance and joins a new one, only the score gained from the time that he left his previous alliance is added. If the score difference is negative (i.e. the planet has dropped in score since he left his last alliance) then his score and asteroids are not added to the alliance rankings.

The XP formula for capturing asteroids in combat has been changed since announced, and is now as follows:

xp gained = asteroids_stolen * 10 * (min(2,target_value/planet_value) - 0.4) * (min(2,target_score/planet_score) - 0.6) where "min(x,y)" means the minimum of x and y.

The "bash" limit (i.e. smallest planet you can attack out of protection and so forth) is 40% of your own value and 60% of your own score.

Instead of disabling the changing of engineering when production of ships is occurring, now orders are not "combined" unless both start and end ticks of the orders are the same. Previously, it was only if end ticks of the orders were the same.