Bulletin

Round 65 signups are now open!
Click HERE to signup or HERE to login.

Dates

  • Round 65 Signups Open: Friday 1st January 2016
  • Round 65 Ticks Start: Friday 8th January 2016

Who's Online

  • Round 65 - The Nameless One: 241

Latest Tweets

  • 8 Jan: Round 65 ticks are due to start in less than 50 minutes! Not got your planet yet? Login if returning player at https://t.co/Zp28b19pu0

  • 1 Jan: Happy new year everyone! Round 65 signups will be open shortly, stay tuned for details.

  • 9 Oct: Round 64 Signups have opened! Ticks start Friday 16th October. Signups at http://t.co/an1F8W834b

  • 1 Aug: Round 63 signups now open at http://t.co/CpLfRbZE3g with Ticks starting August 7th. Join now!

  • 8 May: For your chance to win a free credit, please visit http://t.co/gi9QFfbGI1

Round 18

Firstly, I'd like to apologies on behalf of the PA Team for the lateness of this announcement. While most of the information that will be announced here is available, we've not yet made it totally clear and announced it.

The round starts Friday, 7th July at 20:00 GMT.
It ends on Friday, 1st September.

Stats are now final. They are located at http://www.planetarion.com/manual/stats/game.
The alliance score system used next round is described (and discussed)here.
It is similar to last rounds system, and can be summed up as follows: when a planet leaves an alliance and joins a new one, only the score gained from the time that he left his previous alliance is added. If the score difference is negative (i.e. the planet has dropped in score since he left his last alliance) then his score and asteroids are not added to the alliance rankings.

The XP formula for capturing asteroids in combat has been changed since announced, and is now as follows:

xp gained = asteroids_stolen * 10 * (min(2,target_value/planet_value) - 0.4) * (min(2,target_score/planet_score) - 0.6) where "min(x,y)" means the minimum of x and y.

The "bash" limit (i.e. smallest planet you can attack out of protection and so forth) is 40% of your own value and 60% of your own score.

Instead of disabling the changing of engineering when production of ships is occurring, now orders are not "combined" unless both start and end ticks of the orders are the same. Previously, it was only if end ticks of the orders were the same.