Bulletin

Round 72 signups are now open!
Click HERE to signup or HERE to login.

Dates

  • Round 72 Signups Start: Friday 19th May 2017
  • Round 72 Ticks Start: Friday 26th May 2017
  • Round 72 Ticks End: Friday 14th July 2017
  • Round 72 Havoc Ends: Thursday 27th July 2017

Who's Online

  • Round 72 - Eye for an Eye: 415

Latest Tweets

  • 5 May: R70 has ended, catch the EORC in about 30 min

  • 17 Mar: Round 71 starts tonight, don't forget to join!

  • 10 Mar: Round 71 - No Cloaks, Just Daggers signups are open! Sign up at https://t.co/jMD3ougsJQ

  • 4 Dec: 2016 Winter Round signups are now open! Ticks start 9th Dec. Signup at https://t.co/RtpuW8p7gj

  • 7 Oct: Round 69 - Shattered Time signups are now open! Signup at https://t.co/an1F8W834b Ticks start 14th October.

Round 50 Havoc / Round 51 update

Round 50 Havoc

Round 50 havoc has been extended until 20:00 GMT on Thursday 14th March, with 1 billion resources and 3000 additional asteroids added to keep the momentum up.

Round 51
Round 51 name voting is underway on this thread in our forums. Voting closes on Thursday 14th, so get your vote in whilst you can!

Round 51 beta testing is also starting on our beta server. Some changes have yet to be made, but there have been several alliance-related changes that require testing. Ticks start tomorrow morning at 09:00 GMT.

Key changes currently confirmed are as follows:

-Maximum buddy packs are reverted back to 4 (from 6), with 2 late joiners from tick 336.
-Alliance limits will remain unchanged
-A general improvement of the alliance points system has occured
-Unit scans now ignore distorters
-Stats will be based on Round 30 - discussions underway on this thread on our forums.

Speedgame

For those of you who prefer faster ticks, we still have the speedgame running on our speedgame server. This runs on 30 second ticks and consists of a day of normal round, 18 hours of havoc, then 6 hours of "downtime". The cycles start at 18:00 GMT.

In one of the 6 hour periods of downtime in the near future, we hope to upgrade the speedgame server to a more recent code base.