Bulletin

Round 69 - Shattered Time signups are now open!
Click HERE to signup or HERE to login.

Dates

  • Round 69 Ticks End: Friday 2nd December 2016
  • Winter Round Signups Open: Sunday 4th December 2016
  • Winter Round Ticks Start: Friday 9th December 2016
  • Winter Round Ticks End: Friday 23rd December 2016
  • Round 70 Signups Open: Friday 30th December 2016
  • Round 70 Ticks Start: Friday 6th January 2017
  • Round 70 Ticks End: Friday 24th February 2017

Who's Online

  • Round 69 - Shattered Time: 156

Latest Tweets

  • 7 Oct: Round 69 - Shattered Time signups are now open! Signup at https://t.co/an1F8W834b Ticks start 14th October.

  • 29 Jul: Round 68 - The Harvest signups are now open! Signup at https://t.co/CpLfRbZE3g Ticks start 5th August.

  • 20 May: Round 67 - Shames of the Past signups are now open! Signup at https://t.co/SUTUEHNRT2. Ticks start 27th May.

  • 8 Apr: RT @SpaceX: The 1st stage of the Falcon 9 just landed on our Of Course I Still Love You droneship. Dragon in good orbit https://t.co/SYyUCDâ

  • 8 Jan: Round 65 ticks are due to start in less than 50 minutes! Not got your planet yet? Login if returning player at https://t.co/Zp28b19pu0

Round 50 Havoc / Round 51 update

Round 50 Havoc

Round 50 havoc has been extended until 20:00 GMT on Thursday 14th March, with 1 billion resources and 3000 additional asteroids added to keep the momentum up.

Round 51
Round 51 name voting is underway on this thread in our forums. Voting closes on Thursday 14th, so get your vote in whilst you can!

Round 51 beta testing is also starting on our beta server. Some changes have yet to be made, but there have been several alliance-related changes that require testing. Ticks start tomorrow morning at 09:00 GMT.

Key changes currently confirmed are as follows:

-Maximum buddy packs are reverted back to 4 (from 6), with 2 late joiners from tick 336.
-Alliance limits will remain unchanged
-A general improvement of the alliance points system has occured
-Unit scans now ignore distorters
-Stats will be based on Round 30 - discussions underway on this thread on our forums.

Speedgame

For those of you who prefer faster ticks, we still have the speedgame running on our speedgame server. This runs on 30 second ticks and consists of a day of normal round, 18 hours of havoc, then 6 hours of "downtime". The cycles start at 18:00 GMT.

In one of the 6 hour periods of downtime in the near future, we hope to upgrade the speedgame server to a more recent code base.