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  • Round 74 Signups Start: Friday 6th October 2017
  • Round 74 Ticks Start: Friday 13th October 2017
  • Round 74 Ticks End: Friday 1st December 2017

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  • Round 74 - The Dance of Stars: 407

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Creators Hour 15/10/2008

<@Appocomaster> ok
<@Appocomaster> sorry to interrupt what's probably going to be an exciting 20-40 minutes of football
<@Appocomaster> england just scored again btw
<@Appocomaster> I'll try and keep you up to date on that match :p
<@Appocomaster> (its 3-1, only 2 goals left)
<@Appocomaster> ok
<@Appocomaster> so, welcome to this end of round ceremony
<@Appocomaster> :)
<@Appocomaster> er
<@Appocomaster> Creators Hour
<@Appocomaster> sorry, missing some sleep :p
<@Markb> :(
<@Markb> not good
<@Fiery> you dorkfish
<@Appocomaster> (in joke)
<@Appocomaster> ok
<@Appocomaster> we have a longer than normal signup period this round
<@Appocomaster> hopefully that, combined with the fact free accounts are far more playable (and can buddy pack with 4 friends) will get some people in!
<@Appocomaster> in the mean time, the beta testing is running for betaing
<@Appocomaster> and the speedgame is running with Round 16 ocde
<@Appocomaster> code
<@Appocomaster> I promise to fix priv gals of some description in the speedgame
<@Appocomaster> I hope this will make more people play
<@Appocomaster> Round 16 is quite exciting
<@Fiery> zik's steal without dying. It's great.
<@Appocomaster> but xans aren't 'cloaked' :(
<@Appocomaster> and there's no etd
<@Appocomaster> it's different
<@Appocomaster> so the speedgame is at http://speedgame.planetarion.com
<@Appocomaster> the beta is at http://beta.planetarion.com
<@Appocomaster> the game (if you haven't signed up yet) is at http://game.planetarion.com
<@Appocomaster> the speedgame lasts till this Friday, then is reset
<@Appocomaster> if we have enough people, we'll look at having a Capture the Flag speedgame
<@Markb> yay!
<@Appocomaster> the real game starts Oct 31st
<@Appocomaster> so, on with the questions I guess!
<@Appocomaster> .nqp
<+CH_Bot> (Q 1): <Illogical> what colour is Appocomaster's pants?
<@Appocomaster> I should have removed this
<@Appocomaster> I'm not actually sure
<@Appocomaster> I'll lie and say yellow and green striped
<@Appocomaster> (or lion king? RAWR)
<@Appocomaster> .nqp
<+CH_Bot> (Q 2): <Illogical> can we get salvage for structures lost please?
<@Appocomaster> ;)
<@Appocomaster> we can look into something like this
<@Appocomaster> generally when alliances over-use structure killers, questions like this come up
<@Appocomaster> you can have too much salvage
<@Appocomaster> but perhaps some sort of salvage system will eventually be worked out
<@Appocomaster> :)
<@Appocomaster> .nqp
<+CH_Bot> (Q 3): <Gabriel> Gonna be asking for any more developers to join the dev team?
<@Appocomaster> actually, we may be
<@Appocomaster> especially if you already know Perl
<@Appocomaster> it depends a bit on who is doing what
<@Appocomaster> I know that we had a post up a while ago, and now we have a much bigger support team :)
<@Appocomaster> and multihunting team
<@Appocomaster> its just us admins at the top that are still busy :)
<@Appocomaster> so someone who is willing to come in, get NDAed, and work to help improve/ develop the code (in their spare time, like myself), would be nice if their spare time is nontrivial
<@Appocomaster> in the past we've had issues where people want to help but then have no time or lose interest
<@Appocomaster> so we're obviously cautious :)
<@Appocomaster> .nqp
<+CH_Bot> (Q 4): <Gary> When will Etd be made the "Subversion" race?
<@Appocomaster> well, firstly, when I want to recode the combat engine
<@Appocomaster> we don;t have any subversion code
<@Appocomaster> so I'd have to think the issue out and design it from scratch
<@Appocomaster> and there were some inherent issues with it (in terms of red defence / green attack) that caused problems, due to the fact that subverted ships couldn't die
<@Appocomaster> so I'd say if they do, it'll be a couple of rounds
<@Appocomaster> .nqp
<+CH_Bot> (Q 5): <Judge> are the stats final that we are using in Beta
<@Appocomaster> they're more final than they were
<@Appocomaster> JBG has been doing a lot of tweaking
<@Appocomaster> i'm trying to find time to have a good look at them sometime this week
<@Appocomaster> I'm doing a late shift at the office tomorrow, so maybe then ;)
<@Appocomaster> .nqp
<+CH_Bot> (Q 6): <MadMuz> will the alliance limit ever be reduced? if so when :)
<@Appocomaster> we're considering perhaps having private galaxies back that aren't allowed in alliances
<@Appocomaster> if we did this, alliance limits would almost certainly have to drop
<@Appocomaster> there's still many people arguing that we shouldn't have an alliance limit, so .. :)
<@Appocomaster> .nqp
<+CH_Bot> (Q 7): <Norton> why is speedgame so slow?
<@Appocomaster> so that it lasts all week without having to be reset
<@Appocomaster> and so that people can play it at work etc
<@Appocomaster> it's a lot easier to play something @ 2 minute ticks than 30 second ticks
<@Appocomaster> you just need more stamina
<@Fiery> we're going to mix it up though
<@Appocomaster> yes, a faster speedgame this weekend
<@Appocomaster> :)
<@Fiery> and have the 30 second speedies last only a day or a few hours
<@Appocomaster> a longer term project is to have regular speedgames / resets
<@Appocomaster> so you know you can sign up, and each day play a new game (or similar)
<@Appocomaster> want to play one day and not the next? fine!
<@Fiery> and I forced the speedy regulars to play for set hours one day doing different set ups
<@Fiery> it was fun
<@Appocomaster> for you :p
<@Fiery> they liked it
<@Appocomaster> :)
<@Appocomaster> ok?
<@Fiery> next question then :p
<@Appocomaster> .nqp
<+CH_Bot> (Q 8): <Judge> are the upgrade bonuses for roids going to remain at the same as beta, they seem very large ? or is it skewed by the high tick rate?
<@Appocomaster> there was a mistake in beta
<@Appocomaster> technically it's known as "forgetting that asteroid upgrade bonuses are every 20 tick, not every tick"
<@Appocomaster> I've since fixed this :)
<@Appocomaster> so it should all be ok
<@Appocomaster> yay for the beta
<@Appocomaster> we've got quite a few new changes
<@Appocomaster> and we've had some good beta testing - first from the support team, especially remy|afk and Spritfire, and then from a few from some of the alliances, especially Nov and Judge, to help root out all my bugs ;)
<@Fiery> remy and sprit are mh
<@Appocomaster> they're also support team :p
<@Fiery> pfft
<@Appocomaster> so hopefully by the time ticks start, we'll have got rid of the vast majority of bugs (it's impossible to get rid of all bugs)
<@Appocomaster> ok the beta testers are getting cross now. Since we made the beta public, several people have found some very nice bugs
<@Appocomaster> and broken my ticker
<@Appocomaster> so well done to those guys too, you know who you are!
<@Appocomaster> .nqp
<+CH_Bot> (Q 9): <BloodyVampire> will stats change a bit as xans are preaty weak ?
<@Appocomaster> as I said earlier, I will look at stats
<@Appocomaster> but xan have some fairly intrinsic bonuses
<@Appocomaster> it's hard to value the bonus of sending 3 fleets out and no one knowing which fleet is which (if you do it right)
<@Appocomaster> cloak is powerful, together with some fair amount of distorters
<@Appocomaster> (even after the much-criticised 'landing scan')
<@Appocomaster> but I'll look and see :)
<@Appocomaster> .nqp
<+CH_Bot> (Q 10): <Judge> are the upgrade bonuses for roids going to remain at the same as beta, they seem very large ? or is it skewed by the high tick rate?
<@Appocomaster> er
<@Appocomaster> .nqp
<+CH_Bot> (Q 11): <Judge> how many in a BP this next round?
<@Appocomaster> 5! there's a slight text malfunction at the moment
<@Appocomaster> that says you and 3 others
<@Appocomaster> this should, of course, read 4
<@Appocomaster> so go find 4 friends [this is always the hard bit for me] and beg them to play Planetarion withy ou
<@Appocomaster> even if they've never played before!
<@Appocomaster> especially if they're in america :p
<@Appocomaster> .nqp
<+CH_Bot> (Q 12): <NorwegiaN> Can you get me an American Green Card, or a ticket to join the US Navy?
<@Appocomaster> no
<@Appocomaster> .nqp
<+CH_Bot> (Q 13): <Kloopy> What's the biggest, most exciting new feature for Round 29?
<@Appocomaster> actually, I like the (still not quite perfect) alertness predition on the covert op page
<@Appocomaster> there's a couple of threads on the forums that want to see more interactivity [javascript!] and clickiness
<@Appocomaster> but that's not really a big feature
<@Appocomaster> the biggest change is obviously the difference between paying and not paying
<@Appocomaster> the most exciting feature?
<@Appocomaster> I think the landing scan will be surprisingly popular, and change quite a few combat tactics
<@Appocomaster> as will the tactic of deciding when to upgrade
<@Appocomaster> it'll take a couple of rounds for people to find out when and where to use it best
<@Appocomaster> so good luck to them, as I can't work it out :(
<@Appocomaster> .nqp
<+CH_Bot> (Q 14): <IsilX> Any chance of reintroducing special asteroids?
<@Appocomaster> the problem with special asteroids was that, for some reason, half of them caused bugs in our new and improved ticker look
<@Appocomaster> weird side effects we can't explain
<@Markb> nor find :P
<@Appocomaster> oh we can find them :p
<@Appocomaster> the research and construction ones definitely caused problems
<@Appocomaster> I don't know about production
<@Appocomaster> or the resource ones
<@Appocomaster> they're harder to judge
<@Appocomaster> so... if we can find and fix the problem, then yes
<@Appocomaster> I think it'd be fun to have them back
<@Appocomaster> I kinda miss them :(
<@Appocomaster> .nqp
<+CH_Bot> (Q 15): <Kloopy> How many buddy packs does it take to change a lightbulb?
<@Appocomaster> one, but it expects lucky 'random' joiners and then for the universe to rotate around it in awe :(
<@Appocomaster> .nqp
<+CH_Bot> (Q 16): <Kloopy> Are golden roids going to be part of this round?
<@Appocomaster> see above :p
<@Appocomaster> .nqp
<+CH_Bot> (Q 17): <Kloopy> What's the score in the England match right now, please?
<@Appocomaster> 3-1, final score \o/
<@Appocomaster> 4 wins in 4, England are now only about 10 matches away from becoming world champions, etc, etc,
<@Appocomaster> .nqp
<+CH_Bot> (Q 18): <IsilX> Any chance of there being a 'tech tree' again so one have some choices as to customizing your own fleet(what ships you can build)?
<@Appocomaster> so what you really want is to change hulls1/hulls2/hulls3 into its own tech tree
<@Appocomaster> many moons ago, I did try and make some stats for this
<@Appocomaster> it's much more complicated, imo
<@Appocomaster> you need some sort of research system too
<@Appocomaster> it is possible, and I won't rule it out, but I'd wait for a couple more rounds
<@Appocomaster> OMAC especially want us to concentrate on making the game more usable for new players, and to allow/encourage new players in
<@Appocomaster> rather than making the game
<@Appocomaster> the game itself is actually pretty good
<@Appocomaster> in terms of features, including admin features, it's good
<@Appocomaster> we had OMAC people in to study our old admin features (let alone our ones for this round, coded by Cin!) and they were very impressed
<@Appocomaster> so they just want it pretty and clicky and friendly
<@Appocomaster> which, to be fair, is something none of us have concentrated on that much
<@Appocomaster> and may be a big oversight :p
<@Appocomaster> we'll see how it goes :)
<@Appocomaster> .nqp
<+CH_Bot> (Q 19): <[ND]SteInMetz> can we get a subversion speedgame?
<@Appocomaster> unfortunately, we started saving code Round 14
<@Appocomaster> you get a cookie for working out when subversion was usd
<@Appocomaster> *used
<@Appocomaster> (I think the last round was R12)
<@Appocomaster> http://www.clawofdarkness.com/pawik...d_12:Ship_Stats
<@Appocomaster> http://www.clawofdarkness.com/pawik...d_13:Ship_Stats
<@Appocomaster> so
<@Appocomaster> er
<@Appocomaster> see above :p
<@Appocomaster> .nqp
<+CH_Bot> (Q 20): <Gabriel> Have the race changes been forced on you to be "radical" and "innovative" or were these genuine decisions made?
<@Appocomaster> who is going to force me to make changes? :/
<@Appocomaster> I think that these stats aren't that 'radical' or 'innovative'
<@Appocomaster> at least at first, I started borrowing heavily from earlier rounds (r4-6)
<@Appocomaster> and then things got a bit more complicated
<@Appocomaster> but I wanted things back the 'traditional' (r15+ or so) way
<@Appocomaster> so if anything, they're less radical than last round :p
<@Appocomaster> .nqp
<+CH_Bot> (Q 21): <Tirofilos> what about stealing ships via covert ops?
<@Appocomaster> no
<@Appocomaster> stealing is going to be a steal-ship only thing
<@Appocomaster> apart from resources (which are smaller than ships, in my mind anyway!) I think covert ops is more in terms of attack attack kill kill
<@Appocomaster> well, sneak sneak kill kill
<@Appocomaster> (with some bang bang on the side)
<@Appocomaster> .nqp
<+CH_Bot> (Q 22): <AndroX> A few weeks ago Jolt was bought by Omac. Jamie said he would be onhere quit a few times and also during the CH meetings. Where is he now?
<@Appocomaster> Jamie's unfortunately been ill recently
<@Appocomaster> and whilst I've been having e-mail converstations with him involving Cin with respect to development, he's actually only looking after Planetarion 'in his free time'
<@Appocomaster> he;s head of advertising (yay)
<@Appocomaster> I think before too much longer that's going to be looked into
<@Appocomaster> which will be nice
<@Appocomaster> though I'm not expecting to see the x-factor interrupted to show Planetarion
<@Appocomaster> (that'd be so cool!)
<@Appocomaster> .nqp
<+CH_Bot> (Q 23): <[ND]SteInMetz> i heard people got some free researches last round. Where do i apply for those?
<@Appocomaster> bye bye SteInMetz :(
<@Appocomaster> sorry about that
<@Appocomaster> .nqp
<+CH_Bot> (Q 24): <Rom^away> can we have the xan R6-9 skin in the speedgame plz?
<@Appocomaster> in short, that's not so easy
<@Appocomaster> there's a very big difference
<@Appocomaster> in how the whole template system works then and now
<@Appocomaster> so maybe with some constructive hacking it might work
<@Appocomaster> :s
<@Appocomaster> but it's not really a priority, sorry
<@Appocomaster> I'll see if there's any similar we can copy ove
<@Appocomaster> r.nqp
<@Appocomaster> *over
<@Appocomaster> .nqp
<+CH_Bot> (Q 25): <posi> When will i be able to play the forum arcade games >:O
<@Appocomaster> erm
<@Appocomaster> good question
<@Appocomaster> I was going to refer it to someone, but that might well have to be me
<@Appocomaster> I don't know tbh
<@Appocomaster> I don't have permission to use them apparently, which is mildly amusing
<@Appocomaster> i'll have a look tomorrow
<@Appocomaster> we might have a reason for no games, but it doesn't seem very fun :(
<@Appocomaster> .nqp
<+CH_Bot> (Q 26): <munkee> what the feck is a subversion race..
<@Appocomaster> ok
<@Appocomaster> quick history lesson
<@Appocomaster> in around R10(?), 10.5, 11, 12
<@Appocomaster> there was a "subversion" ability, instead of steal
<@Appocomaster> this allowed subversion ships to fire first
<@Appocomaster> and any ship they 'killed' would, when it fired, fire on its own side
<@Appocomaster> it also couldn't be killed
<@Appocomaster> this was abused
<@Appocomaster> so you had a fleet being fleet caught, and friendly alliances would send subvert ships to 'save' the ships that were going to be killed
<@Appocomaster> .nqp
<+CH_Bot> (Q 27): <Reese> how bout removing ally limits? the less limits on the game, the better!
<@Appocomaster> potentially, but some of the smaller alliances do get people due to these limits
<@Appocomaster> its not fun :(
<@Appocomaster> maybe one round soon we can look at no limits
<@Appocomaster> .nqp
<+CH_Bot> (Q 28): <munkee> Any chance of PA actually giving away REAL prizes to winners of gals/alliances/planets... credits are so........ not what i want
<@Appocomaster> that's something we'll have to take up with OMAC I think :)
<@Appocomaster> .nqp
<+CH_Bot> (Q 29): <HaNzI> Will the ticker ever be fixed so its possible to run faster evening speedgames?
<@Appocomaster> faster than what?
<@Appocomaster> i think the ticker takes about 10 seconds atm
<@Appocomaster> we're looking at recoding the combat part of the ticker
<@Appocomaster> which takes the majority of the time atm
<@Appocomaster> (we're not quite sure why!)
<@Appocomaster> so we'll see how that goes :)
<@Appocomaster> .nqp
<+CH_Bot> (Q 30): <AndroX> Fiery: are you going to donate resources on the 2nd of November?
<@Appocomaster> she's gone :(
<@Appocomaster> but I think she wont :p
<@Appocomaster> .nqp
<+CH_Bot> (Q 31): <Avenger> when will xp be turned to money (more usefull)
<@Appocomaster> xp is meant to be a 'constant'
<@Appocomaster> it's kinda fun
<@Appocomaster> but I assume you mean converting experience to resources
<@Appocomaster> there's no current plans to do that, I'm afraid :)
<@Appocomaster> .nqp
<+CH_Bot> (Q 32): <Fatrick> any word of you changing protection time? making it shorter/faster?
<@Appocomaster> not at the moment
<@Appocomaster> I like a sunday morning shuffle
<@Appocomaster> generally because (with the exception of when it was my birthday!) I have an early night
<@Appocomaster> .nqp
<+CH_Bot> (Q 33): <Illogical> will it be changed so distorters stop landing scan?
<@Appocomaster> this is quite contraversal I know
<@Appocomaster> or however you spell it
<@Appocomaster> I'll try and explain the reason behind it
<@Appocomaster> and then maybe update the thread about this too
<@Appocomaster> this is relating to free planets / new players / smaller alliances not having enough access to scan resources
<@Appocomaster> despite the scanning channels, etc
<@Appocomaster> (which i've seen in use last round and seem to be least active right around when attacks are landing, in terms of scanner activity :P)
<@Appocomaster> so, the idea was to allow a scan fairly early on in the scan tree to help to combat this
<@Appocomaster> this wasn't very helpful though
<@Appocomaster> and it was decided that allowing it to ignore distorters wasn't a huge loss
<@Appocomaster> for distorter-strong players
<@Appocomaster> as a couple of small fakes could be 100k ships or 1 ship
<@Appocomaster> the only thing it can reliably tell you is that no defence is there :p
<@Appocomaster> I expect to see many more 1 fleet defence fleets!
<@Appocomaster> it'll be fun :)
<@Appocomaster> .nqp
<+CH_Bot> (Q 34): <Salminator> Will u remove the landscan pls?
<@Appocomaster> no
<@Markb> Its only just been introduced!
<@Appocomaster> not after I spent ages designing it and introducing it to change the balance of the game and make it more interesting
<@Appocomaster> you'll notice it has no:
<@Appocomaster> co-ordinates
<@Appocomaster> fleet names
<@Appocomaster> ship numbers
<@Appocomaster> it's IMPOSSIBLE to tell who is defending against you from that fleet alone
<@Appocomaster> but, by the end of this round, I think probably 30% of the universe will have used it at least once when they're eta 1 to a target and can't get a scan
<@Appocomaster> I'll try and record this, just to see :p
<@Appocomaster> .nqp
<+CH_Bot> (Q 35): <MadMuz> Is it possible (speedgame) that the ticker could be reduced in the faster speedys to have less "universe is currently ticking" time?
<@Appocomaster> see aboe
<@Appocomaster> *above
<@Appocomaster> we're looking at it :)
<@Appocomaster> .nqp
<+CH_Bot> (Q 36): <damo8> any update on whehter we are going to have a totally random round soon?
<@Appocomaster> there's no plans for a totally random round
<@Appocomaster> not atm
<@Appocomaster> perhaps we'll do one in the future
<@Appocomaster> but we're leaning towards buddy packed galaxies, and, if anything, priv galaxies
<@Appocomaster> rather than random galaxies
<@Appocomaster> .nqp
<+CH_Bot> (Q 37): <damo8> can we have some catch the flag style playing soon also?
<@Appocomaster> yes, I'll try and make sure that at least 1-2 of the remaining 4 speedgames are CTF :)
<@Appocomaster> .nqp
<+CH_Bot> (Q 38): <posi> Are late sign ups still limited to 2? Or has the extended BP brought it down to 1
<@Appocomaster> they're limited to 2
<@Appocomaster> so potentially we can see quite big 'private' galaxies this round!
<@Appocomaster> .nqp
<+CH_Bot> (Q 39): <Avenger> when will u disallow kicking players from planets and selfdestruct planets (those are just taking away all help from new and less active players)
<@Appocomaster> kicking players from planets?
<@Appocomaster> that's not possible :(
<@Appocomaster> I'm not sure what you mean?
<@Appocomaster> Avenger: ?
<+Avenger> [23:54] <Avenger> to start votes to disband planets
<+Avenger> [23:54] <Avenger> and exile players
<+Avenger> and the first question was aimed about landing attacks
<+Avenger> not covert ops
<+Avenger> xp is best feature so improve it pls
<+Avenger> ok gals what ever they are
<+Avenger> :D
<@Appocomaster> lol
<@Appocomaster> :p
<@Appocomaster> ok
<@Appocomaster> thanks
<@Appocomaster> disband was really brought in to counter 'dead' galaxies
<@Appocomaster> perhaps we need to look at tweaking the limits
<@Appocomaster> but there ARE dead galaxies out there at the bottom of the universe, that aren't that different to C200
<@Appocomaster> and if active players keep landing in there, that's not fun
<@Appocomaster> so if there';s the ability to disband the galaxy
<@Appocomaster> it's cheaper ;) but it's also keeping active players flowing through the universe
<@Appocomaster> as for kicking players
<@Appocomaster> I hate to say this, but if I were in a galaxy, i'd probably want to kick some players
<@Appocomaster> if someone refuses to help or co-operate, it gives the rest of the galaxy a bottom line
<@Appocomaster> you need something more than "my friends will attack you!"
<@Appocomaster> in a galaxy not 1:1 :p
<@Appocomaster> .nqp
<+CH_Bot> (Q 40): <Illogical> will the upgraded bonuses be reduced for late starters, as at the moment if your a late starter you can BP into a good gal, get bonus resources, and then upgrade and get additional bonuses - it pretty much makes anyone that start late get a MASSIVE advantage
<@Appocomaster> it's a fair point
<@Appocomaster> keep in mind they've lost almost 30% of the round
<@Appocomaster> they won't have XP
<@Appocomaster> tick 336 .. .hmm
<@Appocomaster> that's about 50 of each asteroid
<@Appocomaster> (if you choose the asteroid upgrade bonus)
<@Appocomaster> 672k of each res (I think?)
<@Appocomaster> or 1.3 mil res and 16 of each asteroid
<@Appocomaster> 1.3 mil res sounds a lot, but it's peanuts :p
<@Appocomaster> you also get 8720 RP to go with your level 1 of each tech
<@Appocomaster> which will get you hulls 2 and HCT II and a bit of something else
<@Appocomaster> but not a huge amount
<@Appocomaster> it certainly wont be in the top 20-30% of the universe imo
<@Appocomaster> it's enough to make you semi competitive, with support, but the galaxy is far far more important
<@Appocomaster> so I don't think it's 'massive'
<@Appocomaster> .nqp
<+CH_Bot> (Q 41): <[VGN]GlowDogBRB> I remember fake inflatable roids in the past .. they were funny .. can we get em back ?
<@Appocomaster> not atm :s
<@Appocomaster> .nqp
<+CH_Bot> (Q 42): <Ali> Cargo ships?
<@Appocomaster> perhaps! I want them back but SKs arent popular at the moment, so ...
<@Appocomaster> .nqp
<+CH_Bot> (Q 43): <[EST]OlaTa> Will there be a day when cov ops and structure killers are not part of the game?
<@Appocomaster> I can't see them being completely removed
<@Appocomaster> I know that they're 'bad'
<@Appocomaster> but we need things to hate :-)
<@Appocomaster> .nqp
<+CH_Bot> (Q 44): <^_^Joopster> Are advertisements replaced so they are not over amount of ships in production?
<@Appocomaster> they will be moved, I think Cin is looking into it
<@Appocomaster> .nqp
<+CH_Bot> (Q 45): <vroSt> are you planning to create more quests?
<@Appocomaster> yes, Jamie wants this looked at for Round 30/31
<@Appocomaster> we're going to have a questionnaire soon on it
<@Appocomaster> I promise!
<@Appocomaster> .nqp
<+CH_Bot> (Q 46): <Xanyon> If i started 2 weeks late, but my tick plan said that i would have HCT VII, all ETA and all hulls, would i be able to have those researches? I want to go on holiday ;p
<@Appocomaster> no
<@Appocomaster> .nqp
<+CH_Bot> (Q 47): <BloodyVampire> will Jolt give to the romanians a better chance to pay easyer theyr acounts cause it really sucks atm
<@Appocomaster> OMAC are having a new payment system, hopefully for R30
<@Appocomaster> which will support bank transfers, paypal, and credit/debit cards
<@Appocomaster> I don't think that romania will be restricted for that :)
<@Appocomaster> .nqp
<+CH_Bot> (Q 48): <AndroX> Why are explanations about the game done on teh forums, and not in the manual where NEW players would expect them too?
<@Appocomaster> we link to them from the MOTD
<@Appocomaster> and the manual is general game introduction, whereas overly full explanations that may well lead into discussions are on the forums
<@Appocomaster> .nqp
<+CH_Bot> (Q 49): <demi> Instead of giving random players free reseachers, is it possible to give constructions or resources instead?
<@Appocomaster> lol
<@Appocomaster> and on that note, we'll end
<@Appocomaster> apologies for overrunning :-)