Posted at 21:07 GMT on Monday 22nd October 2007
Round 24 signups open at 20:00 GMT on Friday, 26th October.
The buddy pack setup will be staying the same, as will the alliance limit.
The formula for gaining XP when a fleet captures asteroids is as follows:
XP gained = roids*10*bravery_factory
bravery_factor = (min(2,target_planet_value/your_value) - 0.1)*(min(2,target_planet_score/your_score) - 0.2)
Combat will undergo some changes. Each ship now supports up to 3 targets. The ship will fire at their first target class first. After all the possible targets have been killed, any ships that have not fired will fire at their second target (if one is there) with 60% efficiency. If all of these ships are killed, then the remaining firing ships fire at their third target (if there is one) with 30% efficiency.
Some changes will also be made to salvage:
Salvage will be allocated by defending fleet losses, not defending fleet total score.
Smaller planets (by score) will also gain up to 50% more salvage.
More details will be available when Round 24 signups open on Friday.
A beta version of stats next round will be available on Wednesday.
Beta signups will take place on Saturday 27th October at 12:00 GMT, with ticks starting at 20:00 GMT.
The speedgame has been ongoing all round but will be reset on Wednesday evening, with signups starting on Thursday morning and ticks starting at 18:00 GMT on Thursday.
We will have a CH on Monday, 29th October at 20:00 GMT. This will be in #planetarion on the NetGamers IRC chat network. To ask questions for the CH, please /msg CH_Bot your question before or during the Creators Hour.