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  • Round 72 Signups Start: Friday 19th May 2017
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Creators Hour 13/06/2007 irc.netgamers.org

<Appocomaster> Good evening everyone (who's not watching TV :grr:) and welcome to Creators Hour!
<Markb> :)
<Appocomaster> We have no major announcements this evening (that I can think of), so please feel free to ask questions to CH_Bot to keep us occupied
<Appocomaster> Firstly, I'd like to mention that the speedgame is still ongoing, at http://speedgame.planetarion.com
<Appocomaster> it's currently in a havoc stage, but signing up gets you automatically "havoced" with 600 mil resources, 1.5k roids, etc
<Appocomaster> the Round 22 beta server will go public at the end of the week or over the weekend
<Appocomaster> the voting for Round 22 names can be found here: http://pirate.planetarion.com/showt...174#post3111174
<Appocomaster> and Round 22 signups will open this Friday
<Appocomaster> more information about the setup for the round can be found here
<Appocomaster> this includes the fact that Planetarion will be a free round next round, and that the alliance limits and XP formulae won't be changing
<Appocomaster> stats haven't been released yet (as far as I know) but will be for signups (obviously...!)
<Appocomaster> if not before!
<Appocomaster> I'll try and get more information on that during CH :)
<Appocomaster> so, without further ado...
<Appocomaster> .nqp
<CH_Bot> (Q 1): <Mithrandir> can you make the res/con to be setup in advance for payed players?
<Appocomaster> no. that'd assume that there's a favourite setup
<Appocomaster> and I've heard, especially more recently, that some people have considered taking the core extraction route
<Appocomaster> and because they have time to get in a construction or two before hand, they don't go for a research lab first
<Appocomaster> also
<Appocomaster> you have to pay to upgrade after you've signed up
<Appocomaster> so unless it's a speedgame..
<Appocomaster> basically, it's not really an easy thing to do. sorry :(
<Appocomaster> .nqp
<CH_Bot> (Q 2): <Mithrandir> can you make the res/con to be setup in advance for paid players?
<Appocomaster> oops
<Appocomaster> .nqp
<CH_Bot> (Q 3): <scorpion> can we please change the ship name Scorpion pls..........fedup with being pinged by all the enquiries to the ship....save a poor lasses eardrums pls guys
<Appocomaster> lol
<Appocomaster> maybe soon :)
<Appocomaster> but I'm not sure
<Appocomaster> it's been with us since round 6 :(
<Appocomaster> Assassin, I remember, was very happy about a ship being named after him a year or so ago
<Appocomaster> sorry :(
<Appocomaster> .nqp
<CH_Bot> (Q 4): <DemonatrX> On the topic of R22 Ship Stats... I fear that leaving stats same as R21 will lower the "game interest" of returning players (i.e. been there done that kind of thing). I propose we revert to R14 stats where ever race had a stealer class ship (that was SUCH a fun round) :)
<Appocomaster> firstly, I'd like to say thanks for such nice comments about my stats ;)
<Appocomaster> we're not leaving the stats the same
<Appocomaster> we're changing them
<Appocomaster> Monroe, in fact, is changing them :)
<Appocomaster> what I meant by "iteration" was that the stats and most of the ideas behind them were kept as a base that we worked from
<Appocomaster> the stats themselves have seen a few changes
<Appocomaster> and will probably see a few more before signups start
<Appocomaster> .nqp
<CH_Bot> (Q 5): <DopeD> who decides on the sums of the bot-stopper? and why is the answer to mine always 69? dude!
<Appocomaster> it's randomly generated
<Appocomaster> it has two numbers between 1 and 100 to add together
<Appocomaster> or two numbers, one bigger than the other, to subtract from each other
<Appocomaster> or very basic division or multiplication (multiplication is multiplying two numbers together between 1 and 10, and division always leaves a remainder of between about 1 and 4
<Appocomaster> I think you're just remembering the .. er... more noticable numbers
<Appocomaster> :)
<Appocomaster> .nqp
<CH_Bot> (Q 6): <AndroX[Coffee]> In future rounds, can we expect old stats back. Such as where ships have secondary targets?
<Appocomaster> possibly, coding pending
<Appocomaster> though that'd lead to a dropping of damages and so on, as there'd be more targetting per class
<Appocomaster> .nqp
<CH_Bot> (Q 7): <AndroX[Coffee]> Can we expect CargoShips back at some point, to stop people from stocking resources?
<Appocomaster> some of the changes we've made to production seem to reduce the desire of some people to stockpile at the moment
<Appocomaster> though we've tweaked it a few times in the beta to make this slightly less of an issue
<Appocomaster> but cargoships are a nice idea, and could make a reappearance I guess. We have the resource hacking covert-op though... it's nice to have things slightly different :)
<Appocomaster> .nqp
<CH_Bot> (Q 8): <AndroX[Coffee]> Is Planetarion, the game itself, for Sale? And if yes, what would it cost nowerdays?
<Appocomaster> no, and the cost is (apparently) these days about a year's worth of turnover, which would be anything up to £20k
<Appocomaster> (the general cost of things like this, I've been told...)
<Appocomaster> but the answer is no from what I've heard, from those who asked
<Appocomaster> .nqp
<CH_Bot> (Q 9): <Crea|poker> how many planets per galaxy? and how many BPs per gal?
<Appocomaster> planets per galaxy is a variable t hing
<Appocomaster> 1 buddy pack per galaxy
<Appocomaster> 5 people per buddy pack
<Appocomaster> er
<Appocomaster> possibly 2 buddy packs per galaxy :)
<Appocomaster> we team up the 2's with 3s and other 2s to make up to 5
<Appocomaster> the number of people per galaxy depends on how many go random vs how many people want to play with friends
<Appocomaster> so for smaller galaxies, get everyone you know in a buddypack!
<Appocomaster> .nqp
<CH_Bot> (Q 10): <xontas> what is planetarion doing to make the amount of players grow this season?
<Appocomaster> we're feeding and watering them well.... ?
<Appocomaster> as a few people have seen, we're trying to re-establish ourselves on the bigger game sites
<Appocomaster> it depends what you mean? :)
<Appocomaster> and when? I assume this summer? or before now?
<Appocomaster> I'm not sure :)
<Appocomaster> .nqp
<CH_Bot> (Q 11): <Kloopy> When does Appocomaster finally receive his corination?
<Appocomaster> I added this because it contained a typo
<Appocomaster> :p
<Appocomaster> and, I guess, when I finish my masters project and get the piece of paper saying I do
<Appocomaster> *saying I've got a masters degree
<Appocomaster> .nqp
<CH_Bot> (Q 12): <Cronos> who are you
<Appocomaster> CH_Bot is a bot, I'm Appocomaster, part of the PA Team
<Appocomaster> you can use /msg p verify <nick> if you wish :)
<Markb> And Cronos is a bot :)
<Appocomaster> :O
<Appocomaster> no!
<Appocomaster> well, if so I failed :(
<Appocomaster> .nqp
<CH_Bot> (Q 13): <[CarniGiN]> how many players did planetarion have last round? is low playerbase reason for the free round?
<Appocomaster> it's about 2k, and we always planned to have a free round once we shifted to the 5 round/year setup
<Appocomaster> in the summer, when playerbases are lower, to try and attract more players (even if casual)
<Appocomaster> .nqp
<CH_Bot> (Q 14): <Munchkin> My Question; what (if any) changes are going to be made to the current races. Are any of the current imbalances going to be ironed out
<Appocomaster> Monroe might want to answer this :)
<Monroe> yes
<Monroe> changes are being made to weaken etd and zik and to strengthen cath and ter
<Monroe> xan should be about the same
<Monroe> maybe a bit better
<Monroe> as to specifics
<Monroe> they will be released soon
<Monroe> .nqp
<Appocomaster> .nqp
<CH_Bot> (Q 15): <Red-> Will there be more viablity towards actual fleetcatching in R22 - i.e. will the resistance of zik ships be upped or will FCing still require massive cath support?
<Appocomaster> it's really picky ;)
<Monroe> FC is always more art then science, ziks already have decent armour compaired to everyone other then terrans
<Appocomaster> (made it less picky though)
<Monroe> but I will look at zik armour/emp again and see if any further changes are warrented
<Appocomaster> :)
<Appocomaster> .nqp ?
<CH_Bot> (Q 16): <kala> How much does playing Planetarion cost?
<Appocomaster> it's free next round :)
<Appocomaster> in general it's £5 for 1 credit (= 1 account/round) or £10 for 3 credits (you can use one and keep 2 for subsequent rounds, or use them to upgrade friends)
<Appocomaster> so it's pretty cheap. The amount of time you spend arranging attacks and defences instead of out at the pub, even if you miss 1-2 evenings, it's probably cheaper too!
<Appocomaster> *a saving
<Appocomaster> :(
<Appocomaster> .nqp
<CH_Bot> (Q 17): <Munchkin> My second Question : What changes are going to be made to alliances. Will an alliane member limit still stay in place
<Appocomaster> The alliance member limit will stay in place. This is because any increase from new players and the fact that WP disbands will be counteracted by the summer round, with the excess meaning that smaller alliances will benefit a bit more
<Appocomaster> .nqp
<CH_Bot> (Q 18): <sup> will population have some use this round?
<Appocomaster> the number? unfortunately, not quite yet. we're almost there though. It's still pretty random :D
<Appocomaster> .nqp
<CH_Bot> (Q 19): <Cromathos> Will you be bringing back the MilScans?
<Appocomaster> There are no plans to do so for Round 22
<Appocomaster> it does give distorter players an advantage, and makes amps worth "more" - fleet scans on your opponent become even more important, as the number of cloaked ships, which can be calculated by fleet scan, become quite essential
<Appocomaster> as I found last round when I had xan incs and couldn't scan my attacker :(
<Appocomaster> .nqp
<CH_Bot> (Q 20): <[ND]Spritfire> can you explain how the new construction/production time/stuff works so that regular players understands it and new people playing ? :)
<Appocomaster> well, basically, it's more "flowy"
<Appocomaster> it's more real time.
<Appocomaster> everything is calculated tick-to-tick, not at order time
<Appocomaster> If you start a research tick 5, and at tick 7 you get a research lab, then your research speed automatically speeds up as you have gained that lab
<Appocomaster> population can now be changed as many times as you want per tick
<Appocomaster> so gone are the days where you panic because you have messed up your settings and have to wait 48 ticks
<Appocomaster> this does mean that fiddling the population settings probably has a fair chance of saving your ships from being hit by incoming at an "inconvenient" tick.
<Appocomaster> there's a question about production specifically coming up, so I'll cover that there :)
<Appocomaster> .nqp
<CH_Bot> (Q 21): <Assassin> Obviously you say that the public beta will open, does that mean the stats will be finalized by then or not?
<Appocomaster> Monroe?
<Appocomaster> they should be about finalised, I expect :)
<Monroe> they will be mostly finalized
<Monroe> I reserve the right to make changes if something glaring is found
<Monroe> but otherwise they are fairly well set now
<Appocomaster> (I always say that, which was useful the one time I made changes about 3 days before tick start)
<Appocomaster> :D
<Appocomaster> so basically, they'll be finalised(ish)
<Appocomaster> .nqp
<CH_Bot> (Q 22): <Razz-> Are you planning to boost up core mining researches? Now there is not much point doing them in the start.
<Appocomaster> I guess it's more cost-efficient to initiate more asteroids
<Appocomaster> I admit I've not really thought of it
<Appocomaster> it's possible :) I'll make a note of it, but it won't be for r22
<Appocomaster> .nqp
<CH_Bot> (Q 23): <lustig> are ter still going to be crap?
<Appocomaster> I don't think so :p
<Appocomaster> they've been improved, so they shouldn't be 'so bad'
<Appocomaster> .nqp
<CH_Bot> (Q 24): <ColdFusion> I haven't played in many many rounds but played the latest speed round and found the terran race to be pretty diabolical compared to the other races there was no large ship frigate killer only a fighter that got wiped out by most races before it had even fired is there any plans to introduce a ship that counters this glaring hole in the terran fleet make up
<Appocomaster> see above, for the most part :)
<Monroe> yes terran problems have been addressed
<Monroe> hopefully in a satisfatory way
<Appocomaster> it's hard to tweak things one way without effecting other balances
<Monroe> very hard
<Appocomaster> and everyone wants *their* race to be good - perhaps slightly better - than the others!
<Appocomaster> .nqp
<CH_Bot> (Q 25): <illeh> any word on pds?! :D
<Appocomaster> no, I hid it and it's never coming back ever
<Appocomaster> .nqp
<CH_Bot> (Q 26): <sup> can we have a wap skin please! lots of people use mobiles now and takes soo long to load each page
<Appocomaster> we're slowly working on the skins issue, but we're restructing all the pages to be more w3c compliant first
<Appocomaster> which takes time, as we actually have over 100 pages (including admin pages)
<Appocomaster> also, internet explorer, which about half of our users use, isn't standards compliant, so Cin (who's done all the work on this pretty unforgiving task) has to manually add hacks to keep it happy
<Appocomaster> so we will try for a nice plain skin, soon!
<Appocomaster> .nqp
<CH_Bot> (Q 27): <CarDinaL> q : can u change easier the answer bot, sometimes when u r drunk u have to fill answer from 5-6times only ;/
<Appocomaster> some people have said they're now actually really good at maths
<Appocomaster> :P
<Appocomaster> or simple maths anyway
<Appocomaster> we can look at the issue again, as obviously some people's maths aren't as good as others
<Appocomaster> .nqp
<CH_Bot> (Q 28): <Xyphistor> What numbers (of players) are expected for this round, roughly?
<Appocomaster> well, hopefully about the same as / slightly more than last round - which would in theory mean a slight bonus, as usually summer rounds are lower. if we get into 4k, that'd be a bonus - especially if over half of them aren't in c200
<Appocomaster> .nqp
<CH_Bot> (Q 29): <bread|> why remove the possibility of mass distorters? not like it didn't have its disadvantages already
<Appocomaster> we've not removed it
<Appocomaster> we've just stated that if you want to go for a few extra distorters at the expense of a few factories, then you'll have slower production times
<Appocomaster> I swear there's a production question *somewhere*
<Appocomaster> .nqp
<CH_Bot> (Q 30): <nx> following on from <AndroX[Coffee]>'s question about how much planetarion would cost to buy. Is there any chance that previous rounds codes would ever be for sale?
<Appocomaster> I don't think Jolt would sell the rights to it
<Appocomaster> and I don't actually know where it is
<Appocomaster> I know that there's no surviving copy of the database
<Appocomaster> so you'd have to reverse engineer it all
<Appocomaster> but I don't know if there's any copy left of the code either
<Appocomaster> it's been said before there isn't
<Appocomaster> :s
<Appocomaster> I've never found one on any of the surviving servers - we lost a couple around when we changed to PAX
<Appocomaster> .nqp
<CH_Bot> (Q 31): <[ND]Spritfire> If there is just bp's with 2's left , would we see gals with 3 bp's or just 2?
<Appocomaster> it automatically adds up to 5
<Appocomaster> so one galaxy may end up with just 2 or 3 buddy packed people, unfortunately
<Appocomaster> .nqp
<CH_Bot> (Q 32): <Lockhead> Can you please reset beta now? ;)
<Appocomaster> er... maybe
<Appocomaster> :P
<Appocomaster> .nqp
<CH_Bot> (Q 33): <De_Priester> Do you have any idea if Zato will be playing next round?
<Appocomaster> who is Zato? and no, I haven't looked at his diary recently :s
<Appocomaster> .nqp
<CH_Bot> (Q 34): <Razz-> How about giving cathaar a special ship that shoots every ship type but only EMP'd ships?
<Appocomaster> that's actually technically possible with the combat engine to some extent, I think. I coded it in a while back and then forgot :/
<Appocomaster> it's certainly possible, though would be hard to .. er.. calibrate
<Appocomaster> and it'd also be quite powerful
<Appocomaster> keeping in mind the fact that it would, unless otherwise adjusted, fire at 500 resource fighters and 10k battleships the same amount, ship for ship
<Appocomaster> it'd definitely need to be value balanced :)
<Appocomaster> .nqp
<CH_Bot> (Q 35): <Cromathos> Will the suicide rate stay the same for stealer ships?
<Appocomaster> yes
<Appocomaster> .nqp
<CH_Bot> (Q 36): <De_Priester> Is it true that Killmark will be playing as a multihunter again?
<Appocomaster> no
<Appocomaster> he's never played as a MH for Planetarion, only for another game with a sort of similar name :p
<Appocomaster> (afaik?
<Appocomaster> )
<Appocomaster> .nqp
<CH_Bot> (Q 37): <Anyone> there a chance for similiar races to the ones you already have, but with different stats?
<Appocomaster> er.. similar races?
<Appocomaster> I'm not sure I get what you mean
<Monroe> if he's refering to a major stats overhaul, that is possible for r23
<Appocomaster> do you mean the same races but different stats
<Appocomaster> ?
<Monroe> we'll see how r22 goes
<Appocomaster> yes, it's a possibility for round 23
<Appocomaster> I don't see how we can make the races themselves similar but not the same
<Appocomaster> zik "almost" steal ships
<Appocomaster> "oops, stole it but it broke *sigh*"
<Appocomaster> ok
<Appocomaster> yeah I digress!
<Appocomaster> .nqp
<CH_Bot> (Q 38): <Judge> can I pay anyway
<Appocomaster> well, technically, yes
<Appocomaster> as we don't have the ability to turn the payment site off
<Appocomaster> however, we hide the link to it and all credit related stuff
<Appocomaster> and we detach the game from the credit database
<Appocomaster> so if you mean you want to pay for credits, sure
<Appocomaster> but they'd be difficult to add; it'd be far easier to wait until Round 23!
<Appocomaster> .nqp
<CH_Bot> (Q 39): <AndroX> If we were able to come up with an alliance-central hosting, with all tools for any alliance that wants to signup to it. Would planetarion support this (not in paymeant/programmers ofc) ?
<Appocomaster> whilst the idea would be nice in principle, there'd be issues over security
<Appocomaster> so from that point we couldn't officially endorse the game
<Appocomaster> er
<Appocomaster> *services
<Appocomaster> also, if we did, people would assume we ran and maintained them
<Appocomaster> we have had people in the past coming in and complaining that the game doesn't work like the battle calcs, and how we have to fix it...
<Appocomaster> so it'd have to be clear that it's not related to the game itself and is run on a "use at own risk" basis
<Appocomaster> .nqp
<CH_Bot> (Q 40): <De_Priester> Are my questions actually getting through?
<Appocomaster> yes :D
<Appocomaster> .nqp
<CH_Bot> (Q 41): <Sagnigius> hows your day been? can you still apply for beta testing?
<Appocomaster> busy, but sunny! and no, we closed applications a week and a half ago
<Appocomaster> .nqp
<CH_Bot> (Q 42): <Strider|work> When are you going to give Ziks a chance again?
<Appocomaster> it depends what you mean
<Appocomaster> it's very hard to underpower Ziks, within reason
<Appocomaster> it's far easier to overpower them
<Appocomaster> and we've had a couple of rounds where that showed through
<Appocomaster> It's now far more tactical, I think, to lose ships when stealing
<Appocomaster> I know that some people have found ways of making it work
<Appocomaster> salvage bonuses, etc
<Appocomaster> .nqp
<CH_Bot> (Q 43): <Clouds> is it possible to access Planetarion on your mobile phone (providing you have the latest technology) ?
<Appocomaster> if you can read the bot stopper question and use something like Opera mini, then yes :)
<Appocomaster> though it might be slow, as mentioned above
<Appocomaster> .nqp
<CH_Bot> (Q 44): <Strider|work> I liked the ability to queue construction last round, are you keeping that and can you also do something similar for research, it would really be helpful for those of us that have to work for a living :)
<Appocomaster> researches are generally a lot longer
<Appocomaster> whilst we support construction queuing, you can do constructions in about 4-6 ticks at the fastest level, depending on race
<Appocomaster> which is why we gave that bonus to constructions
<Appocomaster> :)
<Appocomaster> .nqp
<CH_Bot> (Q 45): <AndroX> How about readding 3 attack ticks and multiple defend ticks again (ever) ?
<Appocomaster> no
<Appocomaster> that's probably not a good idea now
<Appocomaster> as the damage caused, even scaled down because of 3 ticks
<Appocomaster> the first tick, it's close but one side has the advantage
<Appocomaster> the next tick, the advantage is bigger
<Appocomaster> the third tick, it's definite
<Appocomaster> you can do a lot of damage
<Appocomaster> I think that, for better or worse, we're staying with 1 tick combat
<Appocomaster> though I often wish, in terms of defence, it were otherwise
<Appocomaster> having single targetting means that defence for more than 1 tick is far less likely than if you had 2-3 targets per ship
<Appocomaster> .nqp
<CH_Bot> (Q 46): <Oizo|away> If i dont join a BP, will i end up in a gal with buddypacked people?? or just with other solo-people
<Appocomaster> buddy packed people :)
<Appocomaster> but they may or may not be friendly to you - if you land in a hostile buddy packed galaxy, it might cause a few more issues than otherwise
<Appocomaster> .nqp
<CH_Bot> (Q 47): <Xyphistor> You keep saying Buddy Packs of 5... But in the announcement (http://www.planetarion.com/news/news/read/183/round-21-winners-and-round-22) it says Buddy Packs of 4 people... Which is it? :P
<Appocomaster> er
<Appocomaster> no
<Appocomaster> I said yourself and up to 4 others :D
<Appocomaster> myself is 1
<Appocomaster> up to 4 of my friends (assuming I had that many) is 5!
<Appocomaster> :)
<Appocomaster> though I admit it could be clearer
<Appocomaster> .nqp
<CH_Bot> (Q 48): <Judge> can is it true that Killmark will be playing as a 400 planet multi again?
<Appocomaster> no :(
<Appocomaster> he'll probably be trying to track down Greenhills though
<Appocomaster> .nqp
<CH_Bot> (Q 49): <nx> Any chance of ever users creating their own races? We can decide where we spend our resources, what type of government we have, how about our own custom race?
<Appocomaster> custom races are a lot more difficult
<Appocomaster> especially when another planet is scanning you
<Appocomaster> "what?!? I this guy has 500,000 interceptors, 50 destroyaz and 100 wtfpods" ?
<Appocomaster> even if they had standard names, there'd have to be some way of keeping a base common ship
<Appocomaster> otherwise, combat would fall apart
<Appocomaster> if you attacked and had no idea what the ships were, how big they were, how much of your fleet they targetted, how much damage they'd do...
<Appocomaster> information is important
<Appocomaster> .nqp
<CH_Bot> (Q 50): <Rinoa> can u give away anymore details about factories and contrustions and ho they affect build etas. Ive heard theres some changes now that dont allow certain styles of play.
<Appocomaster> ok, I had to manually add this :)
<Appocomaster> it got missed somehow :(
<Appocomaster> basically, the more resources a ship order is, the more time it takes to produce that order
<Appocomaster> this depends on the resources of the ship, the number of factories and the government and population settings
<Appocomaster> so, if you have factories knocked out, your production time suddenly goes down
<Appocomaster> er
<Appocomaster> up
<Appocomaster> so it's wise to have a few factories
<Appocomaster> I don't know what the beta guys have decided is a 'good' amount, but say about 5 factories once you get beyond a certain size
<Appocomaster> this means that, as Rinoa was getting at, stockpiling isn't such a good idea unless you don't think you'll want the ships in a hurry, OR unless you've got a lot of factories
<Appocomaster> which means that, as someone mentioned about distorters, you might want to invest more in factories than distorters
<Appocomaster> or, you might want to bluff your way with distorters
<Appocomaster> :)
<Appocomaster> .nqp
<CH_Bot> (Q 51): <Judge> not a good idea to pay then, unless we all donate to the Appocomaster Student Loan debt relief scheme
<Appocomaster> lol
<Appocomaster> I don't have such a scheme... yet
<Appocomaster> .nqp
<CH_Bot> (Q 52): <Woody> do you think adding more races would help with the problem of 1or2 races taking over, altho making ship types more complicated.
<Appocomaster> no
<Appocomaster> I don't think so
<Appocomaster> 5 is a maximum unless we have more ship types
<Appocomaster> or less ships
<Appocomaster> otherwise overtargetting occurs
<Appocomaster> I know I'm running over slightly, but last question :-)
<Appocomaster> .nqp
<CH_Bot> (Q 53): <Red-> have you considered doing defence even more viable by assigning a 4th fleet slot that opens up when your using 3 other fleets on defence missions and the fleets has been launched?
<Appocomaster> why would you want a fleet that only opens up afer that? surely it wouldn't matter that it was shut as you wouldn't be using it otherwise?
<Appocomaster> oh
<Appocomaster> defence missions, sorry
<Appocomaster> I think it'd be better to perhaps encourage through more positive-rewards such as XP rather than by giving another fleet slot
<Appocomaster> .nqp
<CH_Bot> (Q 54): <Red-> woulndt a race with the option to equip thier own ship in 3-4 general directions and a countermeassure in regard to a scan type to tell how be possible?
<Appocomaster> final one. really th is time
<Appocomaster> and no, it wouldn't
<Appocomaster> the scan would be horribly complicated
<Appocomaster> and you'd have to spend 10 minutes translating each one, or using tools to do it for you and analyse
<Appocomaster> the battle calc people would all probably kill you ;)
<Appocomaster> it'd really make everything much more complicated and less easy to do anything productive in terms of combat, which is the hub of the game (apart from politics etc)
<Appocomaster> anyway
<Appocomaster> that's it :D
<Markb> \o/
<Appocomaster> thanks for listening to me for an hour
<Appocomaster> I'll get a log up soon
<Markb> Thank you :)
<Appocomaster> and see you later