Bulletin

Round 65 signups are now open!
Click HERE to signup or HERE to login.

Dates

  • Round 65 Signups Open: Friday 1st January 2016
  • Round 65 Ticks Start: Friday 8th January 2016

Who's Online

  • Round 65 - The Nameless One: 183

Latest Tweets

  • 8 Jan: Round 65 ticks are due to start in less than 50 minutes! Not got your planet yet? Login if returning player at https://t.co/Zp28b19pu0

  • 1 Jan: Happy new year everyone! Round 65 signups will be open shortly, stay tuned for details.

  • 9 Oct: Round 64 Signups have opened! Ticks start Friday 16th October. Signups at http://t.co/an1F8W834b

  • 1 Aug: Round 63 signups now open at http://t.co/CpLfRbZE3g with Ticks starting August 7th. Join now!

  • 8 May: For your chance to win a free credit, please visit http://t.co/gi9QFfbGI1

Speedgames

We're pleased to confirm that we will have two speedgames in the forthcoming week.

Signups for the first one are available here: http://game.planetarion.com/signup.pl

The first starts at 12:00 GMT on Saturday, for 24 hours of 1 minute ticks.

The second starts on Monday at 12:00 GMT until Saturday at 12:00 GMT with 5 minute ticks. Signups for this event will open on Sunday evening, after the game has been reset from the first speedgame.

Both games will contain a shuffle at tick 36.

The game will be setup in a different way to Round 18. The changes (at least for the first game) are summarised as follows:
Alliance limits 30, top 20 count. This is the same for all alliances.
Buddy packs of 5.
Planet reset / delete option will be available, as mentioned previously.
Alliance mergers will be operational for any alliances who will, after merging, contain 20 members (as well as during the merging).

All Xan ships stated as "cloaked" are not visible to unit or fleet scans. They also do not show up on overview or galaxy status. Only their pods / structure killers / "all" ship do.

Tech tree changes
Wave tree now runs as follows:
[as normal]
...
Unit Analysis (24 ticks)
Reflection Centres (36 ticks, enables wave distorters)
Decryption Algorithms (48 ticks, fleet scans)
Warp Particle Detection (64 ticks, news scans)
Jumpgate Probing (72 ticks, JGP scans)
Military Scan (96 ticks, Mil scan)

Core resource tree:
Magma Extraction II & III, both 72 tick long researches that add an extra 2500 of each resource each tick.

HCT tree has been modified to:
(50,) 100, 200, 300, 500, 750, 1000, 1500, 2000, 2500, 3000, 4000, 6000, 8000.
the 1000-3000 techs are 72 ticks, the 4000, 6000 and 8000 are 96 ticks to research.

The "ships" tech tree has an extra 144 tick technology to research the "All" targeting ship.

Game stats are located here: http://www.planetarion.com/manual/stats/game/