Bulletin

Round 63 - Risk and Reward signups are now open!.
Click HERE to signup or HERE to login.

Dates

  • Round 63 Ticks Start: Friday 7th August 2015
  • Round 63 Ticks End: Friday 25th September 2015

Who's Online

  • Round 63 - Risk and Reward: 349

Latest Tweets

  • 3 days ago: Round 63 signups now open at http://t.co/CpLfRbZE3g with Ticks starting August 7th. Join now!

  • 8 May: For your chance to win a free credit, please visit http://t.co/gi9QFfbGI1

  • 8 May: Round 62 signups open on Friday, 22nd May 2015 at 20:00 GMT.

    Round 62 Ticks start Friday, 29th May at 20:00 GMT and continue for 7 weeks.

  • 8 May: Round 62 details - http://t.co/tVUtiy3CAZ

  • 8 May: Round 61 rankings - Rankings - http://t.co/ZJ2D2PEPKA

Status for Main Game

  • Round 63 - Risk and Reward
  • Ticker Status
    • Current Tick: 0
    • Tick Speed: 15 min
    • Ticking: No
    • Last Tick Happened At 11:30 GMT on Tuesday 4th August 2015
  • Game Status
  • Game Settings
    • Planets Can Be Deleted: Yes
    • Planets Can Be Reset: Yes
    • Planets Can Enter Vaction: Yes
    • Inactive Planets Are Deleted After 14 Days
    • Closed Planets Are Deleted After 10 Days
    • Unused Planets Are Deleted After 14 Days
    • Autoexile Unwanted Free Planets: 48 Ticks
    • Autoexile Unwanted Paid Planets: 96 Ticks
  • Alliance Settings
    • Max Membercount: 60
    • Members Counting Towards Alliance Score: 50
    • Merge Start: 0
    • Merge End: 672
    • Merge Member Limit: 40
  • Galaxy/Buddypack Settings
    • Galaxies Per Cluster: 10
    • Buddypack Size: 4
    • Buddypack Members Per Galaxy: 4
    • Buddypack Member Can Selfexile: Yes
    • Galaxy Can Exile Buddypack Member: Yes
  • Combat Settings
    • XP/Tick Defending Universe: 10
    • XP/Tick Defending Galaxy: 15
    • XP Landing Defense: 300
    • Max Cap: 25%
    • Max Structures Destroyed: 10%
    • Salvage From Attacking Ships: 20%
    • Salvage From Defending Ships: 40%
    • Asteroid Armor: 50
    • Construction Armor: 500
    • Damage Done On Primary Target: 100%
    • Damage Done On Secondary Target: 60%
    • Damage Done On Tertiary Target: 30%
    • Pods Die When Capping: No
    • Structure Killers Die: Yes
    • Stealship Steal/Die Ratio: 100%