Bulletin

Round 68 signups are open!
Click HERE to signup or HERE to login.

Dates

  • Round 68 Signups Open: Friday 29th July 2016
  • Round 68 Ticks Start: Friday 5th August 2016
  • Round 68 Ticks End: Friday 23rd September 2016

Who's Online

  • Round 68 - The Harvest: 315

Latest Tweets

  • 29 Jul: Round 68 - The Harvest signups are now open! Signup at https://t.co/CpLfRbZE3g Ticks start 5th August.

  • 20 May: Round 67 - Shames of the Past signups are now open! Signup at https://t.co/SUTUEHNRT2. Ticks start 27th May.

  • 8 Apr: RT @SpaceX: The 1st stage of the Falcon 9 just landed on our Of Course I Still Love You droneship. Dragon in good orbit https://t.co/SYyUCDâ

  • 8 Jan: Round 65 ticks are due to start in less than 50 minutes! Not got your planet yet? Login if returning player at https://t.co/Zp28b19pu0

  • 1 Jan: Happy new year everyone! Round 65 signups will be open shortly, stay tuned for details.

Status for Main Game

  • Round 68 - The Harvest
  • Ticker Status
    • Current Tick: 477
    • Tick Speed: 1 hour
    • Ticking: Yes
    • Last Tick Happened At 16:00 GMT on Thursday 25th August 2016
  • Game Status
  • Game Settings
    • Planets Can Be Deleted: Yes
    • Planets Can Be Reset: Yes
    • Planets Can Enter Vaction: Yes
    • Inactive Planets Are Deleted After 14 Days
    • Closed Planets Are Deleted After 10 Days
    • Unused Planets Are Deleted After 14 Days
    • Autoexile Unwanted Free Planets: 48 Ticks
    • Autoexile Unwanted Paid Planets: 96 Ticks
  • Alliance Settings
    • Max Membercount: 60
    • Members Counting Towards Alliance Score: 40
    • Merge Start: 0
    • Merge End: 672
    • Merge Member Limit: 40
  • Galaxy/Buddypack Settings
    • Galaxies Per Cluster: 10
    • Buddypack Size: 4
    • Buddypack Members Per Galaxy: 4
    • Buddypack Member Can Selfexile: Yes
    • Galaxy Can Exile Buddypack Member: Yes
  • Combat Settings
    • XP/Tick Defending Universe: 10
    • XP/Tick Defending Galaxy: 15
    • XP Landing Defense: 300
    • Max Cap: 25%
    • Max Structures Destroyed: 10%
    • Salvage From Attacking Ships: 20%
    • Salvage From Defending Ships: 40%
    • Asteroid Armor: 50
    • Construction Armor: 500
    • Damage Done On Primary Target: 100%
    • Damage Done On Secondary Target: 60%
    • Damage Done On Tertiary Target: 0%
    • Pods Die When Capping: No
    • Structure Killers Die: Yes
    • Stealship Steal/Die Ratio: 100%