Bulletin

Round 57 - Out of Alignment signups are now open!

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Dates

  • Round 57 Signups Open: Friday 23rd May 2014
  • Round 57 Ticks Start: Friday 30th May 2014
  • Round 57 Ticks End: Friday 18th July 2014

Who's Online

  • Round 57 - Out of Alignment: 142

Latest Tweets

  • 23 May: Round 57 "Out of Alignment" has opened for signups! Create your planet at http://t.co/Zp28b1ryI8 Ticks start next Friday at 20:00 GMT

  • 21 Mar: Round 56 starts tonight at 20:00 GMT, have you got a planet yet? http://t.co/NR3IFvGCAB

  • 10 Jan: Round 55 starts ticking in just over an hour!

  • 3 Jan: Winter round has finished (with some havoc starting this weekend). Round 55 signups open! http://t.co/pgEcf1cybB

  • 21 Dec: We're going to be running a mini round over the winter break, more info here - http://t.co/2fwae17Iwh

Status for Main Game

  • Round 57 - Out of Alignment
  • Ticker Status
    • Current Tick: 1520
    • Tick Speed: 15 min
    • Ticking: Yes
    • Last Tick Happened At 23:30 GMT on Tuesday 22nd July 2014
  • Game Status
  • Game Settings
    • Planets Can Be Deleted: Yes
    • Planets Can Be Reset: Yes
    • Planets Can Enter Vaction: No
    • Inactive Planets Are Deleted After 14 Days
    • Closed Planets Are Deleted After 10 Days
    • Unused Planets Are Deleted After 14 Days
    • Autoexile Unwanted Free Planets: 48 Ticks
    • Autoexile Unwanted Paid Planets: 96 Ticks
  • Alliance Settings
    • Max Membercount: 60
    • Members Counting Towards Alliance Score: 50
    • Merge Start: 0
    • Merge End: 672
    • Merge Member Limit: 40
  • Galaxy/Buddypack Settings
    • Galaxies Per Cluster: 10
    • Buddypack Size: 4
    • Buddypack Members Per Galaxy: 4
    • Buddypack Member Can Selfexile: Yes
    • Galaxy Can Exile Buddypack Member: Yes
  • Combat Settings
    • XP/Tick Defending Universe: 10
    • XP/Tick Defending Galaxy: 15
    • XP Landing Defense: 300
    • Max Cap: 25%
    • Max Structures Destroyed: 10%
    • Salvage From Attacking Ships: 20%
    • Salvage From Defending Ships: 40%
    • Asteroid Armor: 50
    • Construction Armor: 500
    • Damage Done On Primary Target: 100%
    • Damage Done On Secondary Target: 60%
    • Damage Done On Tertiary Target: 30%
    • Pods Die When Capping: No
    • Structure Killers Die: Yes
    • Stealship Steal/Die Ratio: 100%