Bulletin

Round 61 - Highly Illogical signups are now open!.
Click HERE to signup or HERE to login.

Dates

  • Round 60 Havoc Ends: Thursday 12th March 2015
  • Round 61 Signups Start: Friday 13th March 2015
  • Round 61 Ticks Start: Friday 20th March 2015

Who's Online

  • Round 61 - Highly Illogical: 362

Latest Tweets

  • 13 Mar: Round 61 - Highly Illogical signups are now open at http://t.co/Zp28b19pu0 Ticks start Friday 20th at 20:00 GMT!

  • 29 Dec: .@RealKrakrabbit Planetarion. The original. The best.

  • 17 Oct: Just over an hour before ticks start at 20:00 GMT! Do you have your planet yet? http://t.co/Zp28b19pu0

  • 16 Oct: Planetarion Round 59 (Edge of Insanity) starts TOMORROW at 20:00 GMT. Login / signup at http://t.co/Zp28b19pu0

  • 23 May: Round 57 "Out of Alignment" has opened for signups! Create your planet at http://t.co/Zp28b1ryI8 Ticks start next Friday at 20:00 GMT

Status for Main Game

  • Round 61 - Highly Illogical
  • Ticker Status
    • Current Tick: 256
    • Tick Speed: 1 hour
    • Ticking: Yes
    • Last Tick Happened At 11:00 GMT on Tuesday 31st March 2015
  • Game Status
  • Game Settings
    • Planets Can Be Deleted: Yes
    • Planets Can Be Reset: Yes
    • Planets Can Enter Vaction: Yes
    • Inactive Planets Are Deleted After 14 Days
    • Closed Planets Are Deleted After 10 Days
    • Unused Planets Are Deleted After 14 Days
    • Autoexile Unwanted Free Planets: 48 Ticks
    • Autoexile Unwanted Paid Planets: 96 Ticks
  • Alliance Settings
    • Max Membercount: 60
    • Members Counting Towards Alliance Score: 50
    • Merge Start: 0
    • Merge End: 672
    • Merge Member Limit: 40
  • Galaxy/Buddypack Settings
    • Galaxies Per Cluster: 10
    • Buddypack Size: 4
    • Buddypack Members Per Galaxy: 4
    • Buddypack Member Can Selfexile: Yes
    • Galaxy Can Exile Buddypack Member: Yes
  • Combat Settings
    • XP/Tick Defending Universe: 10
    • XP/Tick Defending Galaxy: 15
    • XP Landing Defense: 300
    • Max Cap: 25%
    • Max Structures Destroyed: 10%
    • Salvage From Attacking Ships: 20%
    • Salvage From Defending Ships: 40%
    • Asteroid Armor: 50
    • Construction Armor: 500
    • Damage Done On Primary Target: 100%
    • Damage Done On Secondary Target: 60%
    • Damage Done On Tertiary Target: 30%
    • Pods Die When Capping: No
    • Structure Killers Die: Yes
    • Stealship Steal/Die Ratio: 100%