Bulletin

Round 65 signups are now open!
Click HERE to signup or HERE to login.

Dates

  • Round 65 Signups Open: Friday 1st January 2016
  • Round 65 Ticks Start: Friday 8th January 2016

Who's Online

  • Round 65 - The Nameless One: 232

Latest Tweets

  • 8 Jan: Round 65 ticks are due to start in less than 50 minutes! Not got your planet yet? Login if returning player at https://t.co/Zp28b19pu0

  • 1 Jan: Happy new year everyone! Round 65 signups will be open shortly, stay tuned for details.

  • 9 Oct: Round 64 Signups have opened! Ticks start Friday 16th October. Signups at http://t.co/an1F8W834b

  • 1 Aug: Round 63 signups now open at http://t.co/CpLfRbZE3g with Ticks starting August 7th. Join now!

  • 8 May: For your chance to win a free credit, please visit http://t.co/gi9QFfbGI1

Status for Main Game

  • Round 65 - The Nameless One
  • Ticker Status
    • Current Tick: 679
    • Tick Speed: 1 hour
    • Ticking: Yes
    • Last Tick Happened At 02:00 GMT on Saturday 6th February 2016
  • Game Status
  • Game Settings
    • Planets Can Be Deleted: Yes
    • Planets Can Be Reset: Yes
    • Planets Can Enter Vaction: Yes
    • Inactive Planets Are Deleted After 14 Days
    • Closed Planets Are Deleted After 10 Days
    • Unused Planets Are Deleted After 14 Days
    • Autoexile Unwanted Free Planets: 48 Ticks
    • Autoexile Unwanted Paid Planets: 96 Ticks
  • Alliance Settings
    • Max Membercount: 60
    • Members Counting Towards Alliance Score: 40
    • Merge Start: 0
    • Merge End: 672
    • Merge Member Limit: 40
  • Galaxy/Buddypack Settings
    • Galaxies Per Cluster: 10
    • Buddypack Size: 4
    • Buddypack Members Per Galaxy: 4
    • Buddypack Member Can Selfexile: Yes
    • Galaxy Can Exile Buddypack Member: Yes
  • Combat Settings
    • XP/Tick Defending Universe: 10
    • XP/Tick Defending Galaxy: 15
    • XP Landing Defense: 300
    • Max Cap: 25%
    • Max Structures Destroyed: 10%
    • Salvage From Attacking Ships: 20%
    • Salvage From Defending Ships: 40%
    • Asteroid Armor: 50
    • Construction Armor: 500
    • Damage Done On Primary Target: 100%
    • Damage Done On Secondary Target: 60%
    • Damage Done On Tertiary Target: 30%
    • Pods Die When Capping: No
    • Structure Killers Die: Yes
    • Stealship Steal/Die Ratio: 100%